I have been patiently waiting for the day the era of Snow Crash arrived. I pre-ordered the consumer version in January, and got my Oculus Rift in June. While impressive, the lack of hand controllers relegated the Rift to a dark corner of my game room… until now.
A few weeks ago I received my Oculus Touch. And what a world of difference it made. I now proclaim the era of virtual reality to be upon us! The Touch is not just a pair of hand controllers. It is best described as “finger controllers”. And it brought with it more than 50 launch titles that made the Vive and its hand controllers look inadequate.
But Touch doesn’t work “as is” for me, sadly. It is designed primarily for people who sit on a desk against a wall, looking at the monitor. It works very well out of the box, if you use the Rift while standing behind where your chair normally is, looking in the direction of the monitor where your desktop PC is. The Oculus camera sensors are meant to stand on the desk, facing you.
You see, the thing is, I have a non-standard room setup. My man cave looks like nothing of the sort during the day when I roll up the shades. When the lights are off, however, a projector sitting atop the bookshelf projects the entire screen onto a white wall, across the room. My game PC lives in a corner of the bookshelf alongside other equipment, behind my recliner throne.









