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Category Archives: Real Planes
Waikiki & Honolulu landmarks seen from departing flight DL650

Delta 650 took off from runway 8R at Daniel K. Inouye International Airport due East at 5:15pm local time. Our pilot seemed to have made a point of banking the aircraft to trace the southern coast in the first 4 minutes of the flight to afford those seating on the left side a great aerial view of Sand Island, Honolulu downtown, Ala Moana, Waikiki, Kaimana, Diamond Head, Kahala, Hawaii Kai, Hanauma Bay, and Koko Head. Then the plane turned East again and flew towards the mainland.
Unlike the JFK arrival video I recorded, I was able to recognize all landmarks as I looked out of my window seat. This is largely due to my month-long research into Oahu before our trip to the island. But still, I figured I would write a post showing these famous Hawaiian landmarks. Here is the recorded video. Continue reading
Posted in Flight Simulations, Hawaii, Photography, Planes, Real Planes, Travel
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Actual landing flight path of Delta 650 at JFK runway 22L

I’ve always chosen window seats on flights whenever I could. And I never grew tired of watching my plane take off and land. Possibly I am just fascinated with flying, whether it involves model airplanes, computer simulations, or actual planes. But with only a few exceptional landmarks, I could almost never identify in realtime what the plane was flying over. It amazes me that I can’t recognize locations that should be familiar to me where I’ve driven by countless number of times.
The truth is that aerial views often looks quite different from ground views. Even though I kept thinking that I could mentally reconstruct a god’s eye view of my neighborhood, every landing proved me wrong. And my last trip was no exception. As I the plane readied itself for landing, I looked out of the window and couldn’t tell where the plane was. I put my phone against the window pane for the first time, and recorded the entire landing path.
I played the clip backward at home, and fired up Google Maps with Globe View to rotate its map to match the window view of the terrain. Painstakingly I retraced the flight path backward from runway 22L. This turned out to be the quickest way to reconstruct the landing path. In doing so, I’ve joined a bunch of nerds like Joseph Gunn who document, among other thing, flight paths. In fact, I consulted one of his blog posts on flight patterns to confirm landing paths at runway 22L. Continue reading
Posted in Being a Wikipedian, Flight Simulations, Hawaii, Planes, Real Planes, Travel
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Geometric distortion in a triple-monitor setup for MSFS 2020, compared to XPlane 11

Microsoft released its new flight sim 2 days ago, on August 18th. This long-awaited launch got simmer really excited. I moved my flight sim equipment last month to a dedicated room in the basement, now with a triple-monitor setup, in anticipation of this launch. I set up XPlane 11 with these triple monitors, to make sure I got the hang of triple monitors. But all I wanted was the new Microsoft flight sim. I even took this week off from work, so I would not need to choose between work and enjoying the new simulator.
There is, however, one fatal issue, for someone who has gone through the trouble of setting up three 43″ monitors, for the express purpose of re-creating a 180° surround view around the pilot.
At this time, it is not worth sacrificing visual effects and frame rates for two extra side monitors that show greatly distorted views of world objects. Triple-monitor setups are no common. And it’s not clear to me when Asobo will care to fix this problem for a niche market. Until then, the public remains confused as to whether MSFS can be said to “work as is” for triple-monitor setups. There isn’t a source online that compares distorted views in MSFS 2020 against expected, clean views in, say, XP11. Thus this article.
Continue reading
Posted in Flight Simulations, Real Planes
Tagged Field of View, FOV, FSX, Geometric Distortion, Lateral field of view, Lateral rotation offset, Microsoft Flight Sim 2020, Microsoft Flight Simulator 2020, MSFS 2020, Nvidia Surround, Simultaneous Multi-Projection Engine, Triple Monitor, Ultra wide screens, WideViewAspect, XPlane 11
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